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Sunday, October 23, 2011

LcAlg

I've made an algorithm that transforms a 3d model (a mesh of triangles) into the autoCAD files neccesary to laser-cut a set of triangles and angled connectors that, when assembled, form a real life version of that 3d model.

You can see an example here

This is an intro post. In later posts I'll go over how it works and how to use it.


Source code can be found here: https://sourceforge.net/projects/lcalg/

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